From level 67 onward, the leveling strategy in Myth War changes fundamentally.
Stonesmith no longer provides character EXP, and progression shifts almost entirely to map grinding, supported by proper skill preparation and Tri-EXP usage.
At level 67+, Stonesmith no longer grants character EXP.
However, it remains extremely valuable for skill progression.
If you have not yet reached ~3000 skill EXP in every skill, level 67 is an ideal moment to do so.
With Skill Level 7, most builds can instakill monsters in one round
This setup remains effective all the way to level 89.
Skipping this step can lead to slow, unsafe map leveling later.
Once skills are prepared, map grinding becomes the fastest leveling method.
From this point onward:
Before grinding:
Below are the most efficient known grinding locations by level range.
| Level Range | Map | Notes |
|---|---|---|
| 61–68 | Wasteland B3 | Transition zone |
| 67–74 | Ashes Pit 4 | Slightly lower EXP at 67 |
| 74–78 | Burial 2 | EXP increases at 75 |
| 78–80 | Burial 3 | Lower EXP than Burial 2, but level 86 pets gain EXP |
| 80–89 | Burial 4 | Best overall efficiency |
When grinding maps:
Efficiency losses compound quickly at these levels.
Several quests offer EXP in this range, but they are:
| Quest | Level Range |
|---|---|
| Blython Defender | 60–70 |
| Seal | 70–90 |
| Desert City Defender | 80–90 |
These quests are best used when:
They should not be considered optimal EXP paths.
Optimal approach:
Optional:
By level 89, progression begins shifting again: