The early game in Myth War is dominated by one extremely powerful mechanic: repeatable quests that scale with your current level.
From level 1 all the way to level 66, leveling efficiently is less about grinding maps and more about understanding how EXP rewards actually work.
This guide explains the optimal early-game strategy, common pitfalls, and when alternative methods make sense.
From level 1 to 66, Stonesmith reigns supreme as the most efficient leveling method in the game.
Why Stonesmith is so strong:
This makes it unmatched in convenience and consistency.
Stonesmith does not grant a fixed amount of EXP.
Instead, it grants:
Exactly the amount of EXP required to reach the next level.
This has a crucial implication:
If you are already close to leveling:
Used correctly, this prevents EXP waste and maximizes efficiency.
Although Stonesmith carries progression, map leveling still plays an important role, especially for:
Stonesmith also offers a powerful secondary benefit. Once the second spells are unlocked, grab a few skill rewards to level your II spells. This allows one-round kills preventing incoming damage.This becomes increasingly important as enemy damage scales. Note that Stonesmith only rewards up to 3000 Skill EXP in each skill.
In addition to Stonesmith, several other repeatable quests provide EXP across different level ranges.
These are significantly slower than Stonesmith, but can be fun to break up monotony or provide variety.
| Quest | Level Range |
|---|---|
| Howling Beast | 20–30 |
| Blood Reaper | 30–50 |
| Woodlingor Defense | 50–60 |
| Blython Defense | 60–70 |
You can collect Tri-EXP daily from Andreen in Woodlingor.