Set total stat points (what you see in-game). Minimum per stat is your level. Total pool = 8 × level.
Deterministic setup: enter the bonuses you want (in-game you can reroll until you hit them). Crystal levels are fixed by slot (1–5). Crystals add to base resistances (before scaling/buffs).
| Current | Legacy | |
|---|---|---|
| HP | ||
| MP | ||
| ATK | ||
| SPD |
| Skill | Est. Damage |
|---|
| Normal | Berserk | |
|---|---|---|
| Min (hit) | ||
| Avg (hit) | ||
| Max (hit) | ||
| Avg (incl. miss) |
Assumptions: ignore Critical, DEF% = 0, elementalResist = 0, meleeResist = 0 (Pierce still applies as bonus damage when it procs).