Skill EXP is one of the most important progression systems in Myth War. Skill level directly affects:
Higher skills are stronger, but also more expensive to use. This means over-leveling skills too early can be inefficient, while under-leveling them slows progression significantly.
This guide explains when skill EXP matters, which methods are optimal, and how quest-based caps naturally regulate progression.
Skill EXP determines your skill level. As skills level up:
The game is designed so that quest-based skill EXP caps control how far you should realistically level your skills at any given stage.
As long as you follow normal quest progression:
See also: Skills
| Skill EXP Range | Best Method | Level Requirement |
|---|---|---|
| 0–3000 | Stonesmith | – |
| 3000–5000 | Woodlingor Defender | 60+ |
| 5000–6000 | Blython Defender | 70+ |
| 6000–7000 | Seal | 90+ |
| 7000–8000 | Desert City Defender | 90+ |
| 8000–9000 | Demon Square Defender | 100+ |
| 9000+ | Drowcrusher | 101+ |
| 9000+ | Drowlord | 110+ |
| 9000+ | Worn Deity | 110+ |
Up to 3000 skill EXP, there is a single optimal method:
With 8 completions, all skills reach the early-game cap.
Historically, players used Mokka for skill EXP. It is still usable, but strictly inferior early on.
| Method | Skill EXP Gain | Applies To | Skill EXP Cap |
|---|---|---|---|
| Stonesmith | 375 | All skills | 3000 |
| Mokka | 100 | Lowest skill only | 3000 |
Conclusion:
For early skill EXP, Stonesmith is non-negotiable.
Not immediately.
Once you reach ~3000 skill EXP:
In practice:
You can safely ignore skill EXP until level ~89.
After level 70 — and especially approaching level 89 — skill EXP becomes relevant again for questing.
At this stage, skill progression is driven by repeatable quests with increasing caps.
| Quest | Level Range | Skill EXP Gain | Skill EXP Cap |
|---|---|---|---|
| Howling Beast | 20–30 | 3–7 | 3000 |
| Bloodreaper | 30–50 | 5 | 4000 |
| Woodlingor Defender | 50–60 | 20 | 5000 |
| Blython Defender | 60–70 | 30 | 6000 |
| Seal | 70–90 | 30 | 7000 |
| Desert City Defender | 80–90 | 50 | 8000 |
| Demon Square Defender | 90–100 | 50 | 9000 |
| Drowcrusher | 50–100 | 50 | n/a |
| Drowlord | 90–110 | 60 | n/a |
| Worn Messenger | 90–110 | 65 | n/a |
Woodlingor Defender has a skill EXP cap at 5000 and grants 20 skill EXP in every skill per fight. At higher levels, Woodlingor Defender is extremely straightforward to run efficiently.
While Blython Defender appears stronger on paper, it is inefficient in this range.
Blython Defender monsters have significantly stronger Frailty effects.
This causes:
Even though Blython Defender gives more skill EXP per round, the added gold costs outweigh the benefit when your skill EXP is between 3000 and 5000.
Blython Defender has a skill EXP cap at 6000, which defines the next natural breakpoint.
With Woodlingor no longer available, Blython Defender is unfortunately now our target.
Bebiliths apply strong Frailty, which causes:
Fortunately, there are ways to deal with Frailty, and this is where a little speed optimisation starts helping. The biggest issue are the Bebilith. If a few of them happen to cast Frailty IV you are quickly out of MP, and your Mages will just be pretty decoration in this fight. However, a Human with decent speed can fairly easily outspeed them and their Hypno/Chaos become pivotal in dealing with the Bebiliths effectively.
To avoid waking enemies or wasting control effects, turn order matters.
Recommended combat sequence:
While Chaos means you don't have to worry about waking enemies up by accident, some of the other enemies have high Chaos resistance, in particular the Otyughs and Yuan-tis. If your Chaos is randomly targeted on them, your Chaos will be less effective than your Hypno